CloudKid at BostonFest Tomorrow

It’s no secret that we think our hometown of Boston is wicked awesome. So we were excited when we heard about BostonFest, an event conceived to “celebrate living, working and playing in one of the world’s most amazing cities.” We jumped at the chance to be involved in tomorrow night’s event, where we’ll be hosting a gaming table with some of our projects (and a sneak peek of work to come). If you’re in the area and like Sam Adam’s beer, food truck noms, music, merriment and/or CloudKid, register here for free to join in on the fun! And make sure to stop by our booth to say hi, play games and get some cool CloudKid shwag (t-shirts, buttons, high fives, etc.).  See you there!

Peep’s iOS Debut

We were super pumped when our friends at WGBH asked for help in bringing Peep and the Big Wide World to the iOS app market. Starting with existing ActionScript games from their website, we handled the process of porting six games into standalone apps. We really enjoyed working on this project since we love the brand, and it gave us an opportunity to grow our proficiency in converting Flash content to native iOS apps.

The six apps (Quack’s Apples, Trash Stash, Paint Splat, House Hunt, Sounds Like Fun and Hide and Peep) went live on the app store today. Check them out!

Daytime Emmys Escapades

Last week, four members of the CloudKid team ventured to the City of Angels for the Daytime Emmy Awards.  It was our third nomination in as many years for our work on Fizzy’s Lunch Lab.  While we didn’t win (again), our good friends and neighbors from WGBH took home the bling in our category.  A big congrats goes out to Dave Peth and the Design Squad team for a rad project that encourages kids to build stuff and share it online.

Overall, the night was a blast. Some highlights included: our friend Jack Ferraiolo winning his second Emmy for his writing on Wordgirl, Lunch Lab writer Ryan Raddatz taking home two Emmys for his writing on Wordgirl and The Ellen Show, as well as hanging out with Linda Simensky, Chris Bishop and a handful of the PBS Kids crew.

While it’s always nice to get recognized, it’s time to roll up the sleeves and dive back in.

 

Draw Something… or Nothing

A couple weeks ago, OMG Pop’s Draw Something flooded the digital world. It was more viral than Ebola. Everyone was playing and everyone was talking about it. The explosion was so significant, Zynga snatched up the NYC game company for a cool $180 million.

After a week of playing, I started to get bored – very bored. The words were repetitive, the game seemed to have no real incentive, and the “nudges” got annoying. I stopped playing shortly thereafter. I noticed that others weren’t playing as much either, so I decided to do some research. I sent three questions to the CloudKid team hoping to shed some light on the subject:

  1. Are you still playing Draw Something on a daily basis?
  2. If yes, what brings you back?
  3. If no, why did you slow down (or stop)?

Read the (not so surprising) responses after the jump…

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New iPad Stirs Up Questions

Yup, it’s coming! The new iPad (don’t call it the iPad3 – Apple is not having that) hits stores Friday, March 16th, and if this launch is anything like the last one, expect a crazy long line and an onslaught of chatter in the blogosphere. Though people are a bit miffed about the non-numerical name, updated features like a 3.1 million pixel display, 4G network capabilities, and an A5X processor (awesome for designing and gaming), have Apple fans salivating. That’s us.

This is all well and good, but what caught our attention amidst all the iPad buzz was this article in the Huffington Post.  Educational psychologist and consultant, Lori Day, shares her perspective on the possible downsides of technology-driven education. She’s not a full-time technology detractor, but she’s skeptical, and as much as we love our gizmos and gadgets here at CloudKid, we think that a healthy dose of skepticism is good every once in a while.

Day brings up some particularly provocative questions about the decrease of human-to-human interaction in the classroom, the loss of critical literacy and math skills, and the digital divide. Of particular concern is how constant upgrades and product launches create a veritable arms race for technology in the classroom, and poor, urban districts that already have crippling budget constraints fall even farther behind.

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Why Flash Isn’t Dead

These days, there’s no short-supply of opinions extolling the demise of Adobe’s Flash. Last month, Adobe announced that they would stop putting efforts into continuing the Flash player for mobile devices. This isn’t terribly surprising for those following Adobe’s efforts. They haven’t proved that the mobile Flash player is stable or ready for wide-spread adoption. For performance-critical or multimedia-rich applications on mobile hardware, there’s an enormous performance cost of running applications through a browser plugin or virtual machine. The hardware offered today on mobile devices is still far from the capabilities of even a low-end desktop computer.

The nature of content in the Flash Player has been shifting over the last few years, even before Steve Jobs was openly critical about it, or before the iPhone or iPad. The things that you should do with Flash are becoming a smaller subset of things you can do with Flash. Rich application development, video streaming, and website creating are much better done these days as browser-native. As the JavaScript, CSS and HTML implementation in browsers has improved, the need for Flash to do certain things has decreased.

Flash’s long-term future as a distribution platform through a browser plugin (what’s referred to here as the “Player”) is dying a slow death, at best. The success of Apple’s App Store has underscored a shift towards device-native mobile apps downloaded through a marketplace as opposed to content delivered through web browser open-standards. However, in all this chatter about Flash, there are some overlooked aspects that, we believe, are important in understanding the future of this technology and why it isn’t going to disappear.

Flash Platform vs. HTML5

While Apple, Google and Adobe have agreed to support the HTML5 specification, the W3C which maintains and publishes the specifications for web standards has only released the Work Draft of HTML5, which was started back in 2004 (by comparison the first iPhone was released in 2007). Standards take a long time to create and an even longer time to adopt. As a developer who implements these standards, it often requires lots of programming hacks, workarounds and platform-agnostic libraries (e.g., jQuery) to compensate for the browser and platform fragmentation.

The landscape for HTML5 has gotten even more complicated than the days of Netscape versus Internet Explorer and HTML4. Not only are there more browsers, but the platform landscape is now a diversity of hardware, audio & video codecs, as well as different javascript capabilities. Asking “why do I want to build a house on mud?” is not dissimilar from asking and “why would I want to create a game with HTML5?”.

Flash’s Identity Crisis: Solved!

In the wake of Adobe ditching the mobile Flash effort, the coverage tended to overlook that Adobe was going to concentrate their efforts on native app publishing (Android and iOS) using Flash. We believe this marks an important shift from Flash as a publishing platform (via the Flash Player) to Flash as a publishing tool (via the authoring environment). The strength of Flash is largely attributed to Flash as an authoring tool. It’s one of the reasons why Microsoft’s Silverlight hasn’t enjoyed such wide-spread adoption. Even with significant blows to the Flash player, the authoring tool is still great for animation, storyboarding, and rapid prototyping. It’s still the best authoring environment available for creative people to create multimedia-rich experiences with very little programming knowledge.

Adobe has been working over the last several years on a compiler which builds Flash content to native iOS apps (formerly called iPhonePackager). In recent years, this functionality has been replaced with ADT (AIR Developer Tool) and iOS publishing in Flash CS5+, which allows the same functionality using a model built for publishing AIR Desktop applications. The tools are still in development but have already shown a lot of promise. Building content for multiple platforms in one authoring environment is the holy grail of device-native development, and Flash now has the best opportunity to make a go at it.

Making Moves…Again

Less than a year ago, CloudKid made the move from its humble beginnings in Watertown, MA to the mean streets of Brighton.  It was our goal to create a colorful and fun environment where CloudKid could live for a couple of years. The good news is that the new studio has been better than we imagined – it has enabled us to expand our team, have a conference room for brainstorms and meetings, and foster a truly collaborative environment. The bad news is that we have already outgrown the space.

The amazing news is that we found an even better new office just three buildings down the street! While no one likes moving, we’re pretty excited about it. The space has been fully renovated, artists Brian Butler and Fish McGill have painted a series of epic murals, and three thousand pounds of Ikea furniture was assembled yesterday. The next week is going to be a whirlwind, but we should be ready to rock by the middle of August. We’re confident the new new CloudKid HQ will create a truly inspirational environment for all CloudKids.

Yeah, we can’t wait.

 

Always the Bridesmaid…

The Daytime Emmy’s took place on June 17th in Los Angeles. The Fizzy’s Lunch Lab team was well-represented, but we unfortunately didn’t bring home the bling – SciGirls, a PBS Kids Go! show, won in our category. While we were bummed, a good time was had by all and we received some great news after the ceremony – Fizzy’s was green-lit for Season 3. Huzzah!

Some highlights of the trip include: walks along Venice Beach, meeting Grover, hanging with the army of PBS nominees, lunch with Bob Boyle, a visit to The Hub, and last but not least, Jamba Juice.

Pictured Above: Matt Moore (Interactive Director), Dave Schlafman (Exec. Producer), Evan Sussman (Exec. Producer), Joe Pleiman (Freezer Burn)

Emmy Nomination!

Last Wednesday was an exciting day at CloudKid.

First, we were notified that Fizzy’s Lunch Lab was nominated for a Daytime Emmy Award for “New Approaches” in children’s programming. This is the second time in two years that we’ve been nominated in this category. We feel that the two nominations prove that the Fizzy’s model can work. While most children’s media producers look toward TV as the as the holy grail for episodic kids content, we view the web as the place to be for original children’s properties – it’s an unknown and exciting time in the space.  Finally, this nomination is a tribute to our team’s contribution and passion. We’re lucky (and thankful) that we get to work with such an amazing team on a daily basis.

Second, the Pictureka show opener that we produced for Hasbro Studios and The Hub was nominated for “Best Show Open & Title Design”. Unfortunately, CloudKid wasn’t officially nominated (Hasbro and Hub credited), but we’re ecstatic about the recognition.

The Daytime Emmys take place on June 17th in Los Angeles. Hopefully, we’ll have some good news to report – our fingers, toes, and eyes are crossed.