Supermarket Mania Process

We’re proud the announce the launch of our latest Fizzy’s Lunch Lab game, Supermarket Mania!  The development was a ton of fun, so we decided to give a sneak-peek into our process.

From the get-go, we wanted to produce an interactive “board-game”, but PBS was hesitant due to past experiences with similar games.  Needless to say, that made us even more excited to tackle this project.  We set out to create an experience where kids navigate the supermarket, collect Fizzy’s ingredients, and checkout before Fast Food Freddy fills their cart with junk.   The curriculum goal was to educate kids about food decisions through a variety of challenges: fresh vs. processed foods (Factory vs. Farm); nutrition labels (Food Label Fun); and food identification (Find the ingredient).  In addition, we spent a lot of time researching supermarket signage and artwork to create an experience that brings the shopping experience to life.

Supermarket Mania was our most complex game to date because it includes dozens of UI screens, a NPC (computer challenger), and well-over a hundred audio files. In the end, we’re thrilled with the results.  Check out the visual process below.  Then, go play it.  Enjoy!

CloudKid: A Year in Review

With 2011 freshly upon us, we took some time to look back and recognize the accomplishments over the past year.  There were many long nights, lessons learned, and of course, highlights.  Through all the twists and turns, we couldn’t be more pleased with 2010.

While it’s always great to look back, we’re even more excited about 2011 and what the future holds for CloudKid.  Sky’s the limit.

The Birth of Bob Lazy

We’ve been hard at work blazing through the 2nd Season production of Fizzy’s Lunch Lab.  Back in July, we posted a little preview of an upcoming Lunch Lab webisode featuring a quick-talking salesman, Bob Lazy.  We recently wrapped production on the short, so we thought it would be fun to share the process that brought him to life.

Kidscreen Award Nomination

Fizzy’s Lunch Lab has been nominated for a Kidscreen Award for Best Companion Website! We’re up against some fierce competition – Disney Online Studios and the BBC.  Check out the full list of nominees from the Kidscreen Announcement. The Kidscreen Awards will be held Thursday, February 17th in NYC.  CloudKid will be there.

3 Things Art Schools Need to Embrace for Success

In September, the Massachusetts College of Art and Design President, Kay Sloan, announced her resignation.  The college shared her letter with the college community and alumni network.  While most of the statement was standard fare of things she’d accomplished, what an honor it’s been for her to serve in this role, etc, this paragraph stood out:

But higher education and the art and design world are all undergoing rapid change. Our curriculum and programs, too, must be continually re-envisioned to meet changing expectations of students, possibilities provided by emerging technologies, and new demands of our society and economy. If MassArt is to develop further as an imaginative and innovative leader in visual arts education, it will be essential that the college continues to embrace new opportunities and models of education over the coming decade.

While this warning (and call for change) may seem pretty obligatory at first glance, we think Sloan is underscoring a deep and profound challenge with 21st Century higher education in the arts.  Indeed there is a “rapid change” taking hold in our culture and economy.  The tools for content creation and distribution are so widely available, anyone with a personal computer can create a work of art which can be seen and talked about by millions of people.  How do you convince students interested in the arts, design, and media that they should spend $20,000+ a year on an education they could have produced for a couple thousand dollars in their bedroom?

Crowd-sourcing, the act of outsourcing to a community of contributors, is good for capitalism but not for the artist with massive school debt.  Many corporations like IBM, Netflix, Pepsi and others, are already embracing crowd-sourcing to supplement parts of their production.  Opening the flood gates of crowd-sourced is leveling the playing field for unskilled contributors while simultaneously driving down the cost of production for creative goods.

The current art school curriculum is deeply rooted in an outsourcing-free, crowd-sourcing-free, early 20th century understanding of the role of the artist as a local artisan and craftsperson. The dependency on a local creative economy has all but disappeared these days.  Students graduating now are faced with a workplace devoid of entry-level creative opportunities but abundant with minimum-wage service positions.

The challenge: How do you effectively prepare students for the new creative economy?  Here are three suggestions that we feel can revitalize art curriculums to be more effective for creating successful, talented, and culturally transforming artists.

Destroy the Individual Artist

Artists are not birthed in an isolation chamber.  There is a Renaissance-era cultural bias towards the individual that is as compelling as it is pervasive. Art history is designed to romanticize the singular view of the artist and it is, this view, that is detrimental to artists.  There is a context of support, connection, opportunity, privilege and collaboration that is largely glazed-over or ignored all together by the individual narrative.  Graduates who cannot find creative jobs, continue their art-making, or have given up on a creative career unfairly internalize their failure.  It is, however, the myth of the individual artist that has failed them.  Students are entering a harsh post-college reality where they have little chance to succeed when faced alone.

If not the individual artist, then what? Science also has a long history of romanticizing individual contributors who, in their day, were able to access the entirety of the paltry amount of human knowledge available to them. That is not the case today.  If you look at the recipients of the Nobel Prize (specifically achievements in science) over the past two decades, you begin to see a narrative that is largely based on collaboration, not individual scientists having their eureka moment in a lab.  A way that creatives can continue to be viable in this new world is to embrace radical approaches to collaboration.

Radical Approaches to Collaboration

A cross-discipline, team-approach to art-making needs to happen early and often during the collegiate experience.  Why not require a photography assignment where two (or three) artists work together on a larger body of work.  Why not have Graphic Design students interview painting majors and create a small book about their work.  Why not have Art History students study a Sculpture major’s work and write a paper about their findings?  Why not have an collaborative assignment where Fashion and Printmaking students create a piece of clothing?  All of these possible scenarios would encourage students to step outside their comfort zone, make greater connections with the larger creative community, and have a more holistic view (and understanding) of the creative process and arts.

This type of collaboration and cross-pollination will equip students with a better understanding of how the multi-media post-graduation world operates; and most importantly, it’ll help build a foundation for larger creative networks and more powerful cultural institutions.

Inspire a Culture of Entrepreneurship

There is a stigma that artists make bad businessmen and businesswomen, and this myth permeates higher-education creative institutions.  Art schools are not grounded in a culture of entrepreneurship and this needs to change.  Across the country, many graduate and undergraduate business programs have done a great job of encouraging and inspiring their students to create business ventures after college.  Why should we not expect the same from creatives?

The constant complaint from recent graduates is the lack of business courses offered in art schools.  While students may get the fundamentals of grant-writing, taxes, and self-promotion, many students don’t understand the value of labor, how to negotiate, or write a business plan.  By providing introductory entrepreneur-focused courses, grads will be able to create, market, and launch ventures that have more sustainability and long-term potential.  Moreover, the larger creative economy will benefit if artists launched business ventures rather than navigating the bleak world of the individual artist or the even bleaker world of creatively-devoid service industry.

CloudKid & H4H Set Table for Fizzy’s Lunch Lab

We’re proud to announce the 2nd season launch of the Emmy-Nominated web-only nutrition series, Fizzy’s Lunch Lab. The season kicks-off today with an all new webisode featuring a nail-biting cook-off that will challenge Fizzy’s culinary clout.  Be sure to tune in every Friday for new content as Fizzy and his gang thwart the greasy agenda of Fast Food Freddy.

It’s been an amazingly fun four months of production and we’ve been lucky to work with an amazing cast, crew, and new production partner, Hero4Hire.  As always, we’re happy to have the PBS Kids team in our corner – they’ve given us a lot of creative freedom and support to make The Lunch Lab what it is today.

PBS’s children’s websites, including PBSKidsGo.org, receive an average of 9 million unique visitors per month and the video players deliver an average of 50 million streams per month.

Fizzy’s Lunch Lab was created by Dave Schlafman and Evan Sussman.  You can join Fizzy and the Lunch Lab gang online at pbskidsgo.org/lunchlab.

Pictureka Reels in CloudKid

This summer, CloudKid produced the opening sequence for The Hub‘s new game show, Pictureka.  The show is loosely based off Hasbro’s popular board game with the same name.  The first episode recently aired and to our delight, the fish character that we designed/created is featured throughout the show.  Now, we’re determined to get our hands on one of the giant cardboard cut-outs for the CloudKid HQ.  Mission: Feisty Fish has officially commenced.

CloudKid Halloween

Today, we had a little fun at CloudKid (I swear we do work).  We have been creating micro Halloween-inspired pieces of artwork, and today we had the chance to have a little show and tell – as well as a little Halloween merriment.  After all, who doesn’t love a juicy piece of Candy corn?  Enjoy the pictures, have a safe holiday, and remember to check underneath your bed before falling asleep.

It’s Saxy Time!

It's Saxy Time

For the last week, we’ve been hard at work on Fizzy’s Lunch Lab and a classified project, but we’ve also been working toward creating the greatest iTunes Playlist in recent memory – Saxy Time! CloudKid has been searching far and wide for the greatest sax-infused songs of all time.  According to the official CloudKid rule book, a  Saxy Time-nominated tune must meet the following criteria:

  1. Contain lyrics
  2. >10 second smokey saxophone solo
  3. Conjure up images of Richard Marx
  4. Make you feel 30% uncomfortable

Please note: We collectively decided that only one Bruce Springsteen song can make the cut – We feel that the E Street Band abused the saxophone, but should be recognized for their contribution to the genre.

If you’re a soft-rock saxaholic, please join CloudKid’s mission and and share your stash.  You no longer need to be ashamed.  We’re not.

Fizzy Sets the Table for 2nd Season

As you may know from our previous posts, we’ve been getting ready to serve up the second season of our Emmy-Nominated series, Fizzy’s Lunch Lab!  The new season kicks off today with a rockin’ Halloween music video featuring Fizzy’s house-band, Freezer Burn.  Starting November 5th, new monthly themes, webisodes and songs will start rolling out.  The new topics include: calories, food choices, calcium, sodium, fiber and home gardening.  The website will also be releasing 5 new online games, as well as 40 new printable recipes that encourage families to get out of the drive-through and into the kitchen.  In addition, PBS will be airing 12 national on-air spots to introduce The Lunch Lab characters to a broader audience.  Those shorts are slated to roll out in early 2011.

To get you into the Halloween spirit, here is Freezer Burn’s new video, “It’s Halloween Night” – enjoy!